If you chose the right one with more fight will lead to the most important encounter of this floor, The Cat Gremlin after petting her, you can continue your way down, The Road Through the Dungeon Arc 1 part1: Floor 1-3 Īn easy floor to travel after your first fight you can go to the right to obtain a free wild Cat egg, or continue the main road on the left to unlock the big Door you need a Dull Ley Acumen Crystal, you can found it more on the left and encounter your first Denmother. The Lost = A basic humanlike Homonculi, desipite the lack of special ability or side effect of it's attack, it still a threat. HeadHunter = Bigger variant of the poacher unable to summon monsters but able to put trap on the field, and apply to debuff your team Poacher = A true threat, able to summon monsters, at the exception of the Giant variant, he also can stun and decelerate member of your team able to summon other pirate, heal himself and can hit pretty hard. Pirate Officer = The giant Pirate variant. Musket Pirate = The second most common pirate foe, less powerfull but way more harmfull than the sword pirate due to his area attack which also inflict Disarm, and his second ability which increase the Crit Chance of all enemiesĭrunk Pirate = A pure Support, able to buff all enemies, and heal other enemie, unable to deal damage by hisself Sword Pirate = Basic pirate grunt, his main attack can inflict Sunder, he also can buff the attack of one of his allies This ability may be due to them being partially centaur, and thus have some geomancy abilities. Kelpie is able to seemingly merge into the ground during battle, a tactic they use for attacks on the player/allies from behind. Like Ripper, this variant was formed by an excessive amount of magic. These centaur's may call upon other centaurs/enemies and have them join the enemy team to fight against the player. Stonebreaker = The Alpha centaur variant. Damage dealt to these centaur's result in a percentage of their received damage being dealt to every other enemy on screen until a Mason is knocked-out. Regular = Like the regular Catgirl enemie, he's pretty much the same as the one in your farm at the exception he's only attack is a variation of Quick draw which grant him a Shield intead inflicting a debuff Unlike the tiny cat variant, Munchkins, Shettles can inflict damage to the player's team. Its high swiftness makes it hard for low level.Īll the variation of the Centaur Ripper aka Cat Sidhe= The corrupted cat variant. Uses Cat Nap to recover large chunks of health, and can deal massive amounts of damage with her claw attacks. Has much higher swiftness than the other variants, and will inevitably attack first unless someone in your team can beat her speed.ĭen Mother = The Alpha cat variant. Regular = Pretty much the same of those in your farm, execpted she only use the a weaker variant of the Cat scratch ability She uses Cat Bell on herself at the beginning of her first turn. Completely harmless and not worth wasting an attack on. The First Dungeons and the place where the First Arc of the story happened.Įnemies All the variation of Cat
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